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Uploaded videos:
03:02
Welcome
Nov 13, 2018
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353 Views
19:54
Introduction
Nov 13, 2018
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389 Views
59:27
From Funny Bones to Narrative Skeletons: Shallow and Deep approaches to Creative...
Nov 13, 2018
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426 Views
23:27
Privacy of crowdsourcing educational platforms in the light of new EU regulatio...
Nov 13, 2018
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345 Views
25:26
Strategic learner training to motivate learners to learn more effectively while ...
Nov 13, 2018
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353 Views
18:58
Recognizing blends: first experiments with Pybossa
Nov 13, 2018
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404 Views
19:45
Avoid playing learner and system off against each other
Nov 13, 2018
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341 Views
33:16
Making educational and crowdsourcing games more comparable
Nov 13, 2018
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384 Views
20:11
Gathering data to prove that we can implicitly crowdsource language-related data...
Nov 13, 2018
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471 Views
22:14
Gamification for ethics
Nov 13, 2018
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432 Views
15:57
The essential dishonesty of the current online community model: some case studie...
Nov 13, 2018
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367 Views
18:00
Alexa as a CALL platform for children
Nov 13, 2018
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386 Views
14:50
Decentralizing power: how we want to keep CALLector ethical
Nov 13, 2018
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377 Views
27:47
Crowdsourcing and Gamification for Multilingual Linguistic Data
Nov 13, 2018
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495 Views
31:58
Motivational, ethical and gamification issues in crowdsourcing
Nov 13, 2018
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450 Views
43:09
Motivation & retention behaviour in crowd-sourced platforms/applications
Nov 13, 2018
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354 Views
21:20
MIAPARLE: A set of computer-based tools for the acquisition of prosody in a seco...
Nov 13, 2018
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420 Views
15:47
Lingo Ludo - game for L2Lingo Ludo - game for L2
Nov 13, 2018
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336 Views