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Gamification for ethics

Published on Nov 13, 2018431 Views

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Chapter list

Gamification (and Crowdsourcing) for Ethics: some Insights00:00
The context of enetCollect: a Moving Target00:35
Technical context: the enetCollect Holy Grail00:48
Imagination At Work04:39
A COST action product04:48
Traditional Views on Ethics and Gamification+Crowdsourcing - 106:04
Aristotle (384–322 BC)06:36
Traditional Views on Ethics and Gamification+Crowdsourcing - 206:38
Virtue Ethics is about action (not theory) - 106:52
Virtue Ethics is about action (not theory) - 208:33
Traditional Views on Ethics and Gamification+Crowdsourcing - 209:05
Immanuel Kant (1724-1804)09:07
The Imperative of the Practical Reason - 109:17
The Imperative of the Practical Reason - 210:16
Traditional Views on Ethics and Gamification+Crowdsourcing - 310:47
Jeremy Bentham (1748-1832), John Stuart Mill (1806-1873)11:08
Contemporary Utilitarianism: consequentialism - 111:18
Contemporary Utilitarianism: consequentialism - 212:35
(Potential) Ethical Issues in enetCollect - 113:20
(Potential) Ethical Issues in enetCollect - 213:50
Data13:52
Interactions15:03
(Main) ”hot spots”16:16
(Potential) Ethical Issues in enetCollect - 317:21
Incentivize (self-)Control: educate17:29
Incentivize (peer-)Control: empower19:05
Incentivize the Participation to an Ethical Review Board20:16
ConclusionS21:00
Thank you21:57