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Making educational and crowdsourcing games more comparable

Published on Nov 13, 2018383 Views

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Chapter list

Making educational and crowdsourcing games more comparable00:00
Addictive Games01:17
What do you see?02:21
Phrase Detectives02:45
Phrase Detectives on Facebook03:09
RoboCorp03:33
DuoLingo04:06
Goal04:53
Game Classification - 106:03
Game Classification - 207:42
Game Metrics07:57
Player Metrics - 108:28
Cost per Acrquisition (CpA)08:43
Lifetime Judgements (LTJ)09:41
Average Judgements/Person (AjpP)10:24
Average Lifetime Play (ALP)11:05
Player Metrics - 211:37
Whales vs Minnows - 112:33
Whales vs Minnows - 213:03
Whales vs Minnows - 313:18
Player Metrics - 313:54
Community Metrics - 114:36
Community Metrics - 215:12
Community Metrics - 315:39
Community Metrics - 415:59
Item Metrics16:22
Cost per Judgement (CpJ)16:47
Judgements Required (JR)17:22
Cost per Item (CpI)18:21
Throughput19:22
Community Metrics - 519:54
Can we extend these metrics?20:30
Aggregation / Ambiguity20:57
Player Skill and Context22:38
Disagreements and Language Interpretation (DALI)24:25
Ambiguity in anaphora24:49
Workplan25:45
Our Games26:37
Lingo Boingo27:58
What else can we learn?28:20
Who Are The Players?30:19
Cheap Psychological Tricks31:57
Metrics for Educational and Crowdsourcing Games32:38