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Chapter list

Multimedia Representation Standards: the MPEG Case00:00
Outline of this Lecture03:52
MPEG: Making Standards for People04:09
A Definition ...04:14
The Importance of Standards06:47
MPEG08:51
What is MPEG ?09:52
Standardisation: The MPEG Definition10:34
MPEG Method of Work12:43
Coding and Decoding: What is Normative ?15:03
Good Standards are Living Standards ...18:20
Compression in Audio …20:36
Compression in Video …20:52
Coding the Content: Framebased Model21:42
The Old Analogue Times: the TV Paradigm22:06
The Digital Jump…22:47
Why Digital Compression ?23:23
Digital TV: Just an Example23:46
Digital Compression at Work ...25:28
The Frame-based Video Model30:31
The Winning Cocktail: DCT Hybrid Coding31:22
Exploiting Spatial Redundancy ...32:26
Exploiting Temporal Redundancy ...33:03
Motion Vectors at Different Resolutions ...36:10
Exploiting Irrelevancy …37:07
Available Frame-based Video Coding Standards38:03
MPEG-1: The First Entertainment Bits41:15
MPEG-2: Digital TV42:10
MPEG-2 Video versus MPEG-1 Video42:49
MPEG-2 Video Profiling: Interoperability and Complexity44:03
The MPEG Trio …47:14
Coding the Content: Objectbased Model48:22
Evolving Multimedia Context ...48:58
New Technologies, New Needs49:49
Multimedia World is Heterogeneous ...51:22
Write Once, Play Everywhere51:24
Still Only Frames ?51:34
We, and the World around us …52:18
Towards the Real World: The Object-based Representation Model53:58
Towards the Real World: The Object-based Representation Model54:32
Conventional Audiovisual System56:34
Object-based Audiovisual System56:40
Object-based Audiovisual System57:13
Object-based Audiovisual System57:50
MPEG-4: Object-Based Coding Standard01:00:11