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Reinforcement Learning

Sample-Based Learning and Search with Permanent and Transient Memories

author: David Silver, Department of Computing Science, Department of Computing Science, University of Alberta

Description

We present a reinforcement learning architecture, Dyna-2, that encompasses both sample-based learning and sample-based search, and that generalises across states during both learning and search. We apply Dyna-2 to high performance Computer Go. In this domain the most successful planning methods are based on sample-based search algorithms, such as UCT, in which states are treated individually, and the most successful learning methods are based on temporal-difference learning algorithms, such as Sarsa, in which linear function approximation is used. In both cases, an estimate of the value function is formed, but in the first case it is transient, computed and then discarded after each move, whereas in the second case it is more permanent, slowly accumulating over many moves and games. The idea of Dyna-2 is for the transient planning memory and the permanent learning memory to remain separate, but for both to be based on linear function approximation and both to be updated by Sarsa. To apply Dyna-2 to 9x9 Computer Go, we use a million binary features in the function approximator, based on templates matching small fragments of the board. Using only the transient memory, Dyna-2 performed at least as well as UCT. Using both memories combined, it significantly outperformed UCT. Our program based on Dyna-2 achieved a higher rating on the Computer Go Online Server than any handcrafted or traditional search based program.

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Slides
0:00 Sample-Based Learning and Search with Permanent and Transient Memories
0:06 A Brief History of Computer Go
1:23 Big Ideas for Big Environments
1:56 1. Function Approximation
2:30 2. Tracking
3:26 3. Sample-Based Planning (Dyna)
3:58 4. Bootstrapping (TD)
4:26 Sample-Based Search (1)
4:57 Sample-Based Search (2)
5:35 Sample-Based Search Algorithms
6:09 New Idea
6:48 Sample-Based Search Algorithms
6:53 New Idea
6:55 Dyna-2: Two Memories
7:33 Dyna-2: Learning and Search
8:14 Real Experience
8:47 Simulated Experience
9:44 Shape Knowledge in Go
10:18 Local Shape Features
10:55 Empty Triangle
11:20 Guzumi
11:43 “Blood Vomiting Game”
12:37 Results for Dyna-2
13:40 Dyna-2 + Alpha-Beta Search
14:14 Dyna-2 + Alpha-Beta
15:04 Bootstrapping Results
15:38 Conclusions (9x9 Go)
16:28 Extrapolation (19x19 Go)
17:01 Questions?

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