An Object-Oriented Representation for Efficient Reinforcement Learning
author:
Carlos Diuk,
Department of Computer Science, Rutgers, The State University of New Jersey
Description
Rich representations in reinforcement learning have been studied for the purpose of enabling generalization and making learning feasible in large state spaces. We introduce Object-Oriented MDPs (OO-MDPs), a representation based on objects and their interactions, which is a natural way of modeling environments and offers important generalization opportunities. We introduce a learning algorithm for deterministic OO-MDPs, and prove a polynomial bound in its sample complexity. We illustrate the performance gains of our representation and algorithm in the well-known Taxi domain, plus a real-life videogame.
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| Slides | |
| 0:00 | An Object-oriented Representation for Efficient Reinforcement Learning |
| 0:15 | Motivation |
| 1:21 | What’s in a state? |
| 2:04 | What we did |
| 2:48 | OO representation (1) |
| 3:22 | OO representation (2) |
| 5:22 | DOORMax |
| 6:38 | Pitfall video |
| 8:31 | DOORMax Analysis |
| 10:02 | Results |
| 10:25 | DOORMax Analysis |
| 11:28 | Results |
| 11:41 | Representations in Taxi |
| 13:00 | Bigger Taxi |
| 13:59 | Conclusions and future work |
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