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ICML 2007 - The 24th Annual International Conference on Machine Learning
Pascal

Adaptive Mesh Compression in 3D Computer Graphics using Multiscale Manifold Learning

author: Sridhar Mahadevan , University of Massachusetts Amherst

Description

This paper investigates compression of 3D ob jects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object's topology to adaptively compress 3D objects. 3D compression is a challenging application domain: ob ject models can have > 105 vertices, and reliably computing the basis functions on large graphs is numerically challenging. In this paper, we introduce a novel multiscale manifold learning approach to 3D mesh compression using diffusion wavelets, a general extension of wavelets to graphs with arbitrary topology. Unlike the "global" nature of Laplacian bases, diffusion wavelet bases are compact, and multiscale in nature. We decompose large graphs using a fast graph partitioning method, and combine local multiscale wavelet bases computed on each subgraph. We present results showing that multiscale diffusion wavelets bases are superior to the Laplacian bases for adaptive compression of large 3D ob jects.

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Slides
0:00 Adaptive Mesh Compression in 3D Computer Graphics using Multiscale Manifold Learning
0:06 Overview
0:37 Representing 3D Objects
1:48 Representing 3D Objects
1:54 A “Large” 3D Object
2:06 Compression Methods
2:42 Applications of Graph Laplacian (Fiedler, 1973)
3:08 Differential Coordinate Representation
3:44 Random Walks and the Graph Laplacian
4:32 Eigenvectors of Graph Laplacian on 3D Object
5:06 Laplacian Compression of 3D Objects
5:46 Limitation of Laplacian Bases
6:42 Wavelet Analysis on Graphs
8:05 Beyond Eigenvectors: Diffusion Wavelets (Coifman and Maggioni, ACHA 2006; Mahadevan and Maggioni, ICML 2006, NIPS 2006)
10:23 Diffusion Wavelets (Coifman and Maggioni, ACHA, 2006 ; Maggioni and Mahadevan, ICML 2006, NIPS 2006)
11:22 Multiscale Diffusion Basis
11:43 Feature Discovery: Level 5 Basis Functions
12:02 Fourier vs. Wavelet Compression
12:33 Compression of Large Objects
13:17 Scaling to Large 3D Objects: Fourier vs wavelet bases
14:27 Scaling to Large 3D Objects: Fourier vs wavelet bases
14:45 Error vs. Number of Partitions
15:35 Summary

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