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Computational Game Creativity
Published on Aug 08, 20141799 Views
Computational creativity has traditionally relied on well-controlled, single-faceted and established domains such as visual art, narrative and audio. On the other hand, research on auto
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Chapter list
Computational Game Creativity00:00
Presentation Outline - 100:10
Presentation Outline - 200:15
What is CGC? - 100:34
What is CGC? - 200:54
Why Games?01:07
Games are sexy - 101:20
Games are sexy - 201:50
Games in need of CC02:08
Games are multifaceted02:26
Visuals - 103:14
Visuals - 203:40
Visuals - 303:52
Visuals - 403:59
Visuals - 504:03
Visuals - 604:14
Visuals - 704:25
Audio - 104:37
Audio - 204:48
Audio - 304:53
Audio - 405:01
Narrative - 106:05
Narrative - 206:19
Narrative - 306:43
Narrative - 406:57
Narrative - 507:07
Narrative - 607:37
Gameplay - 107:51
Gameplay - 208:12
Gameplay - 309:19
Gameplay - 409:28
Level Design - 109:49
Level Design - 210:15
Level Design - 310:28
Level Design - 410:35
Level Design - 510:37
Games: more than facets10:51
Facet Orchestration - 110:57
Facet Orchestration - 211:13
Facet Orchestration - 311:40
Facet Orchestration - 411:46
Facet Orchestration - 511:58
Facet Orchestration - 612:12
Claims & Questions12:23
CC and Games - 112:32
CC and Games - 212:49
CC and Games - 313:38
Open Questions - 114:10
Open Questions - 214:45
Open Questions - 315:20
Open Questions - 415:32
Resumé - 115:51
Resumé - 216:02
Our next moves16:26
Thank you!16:54