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Founding Partner,Persuasive Games LLC Assistant Professor, School of Communications, Georgia Institute of Technology
Ian Bogost is a videogame designer, critic, and researcher. His research and writing considers videogames as an expressive medium, and his creative practice focuses on games about social and political issues.
Bogost is author of Unit Operations: An Approach to Videogame Criticism (MIT Press 2006), and of Persuasive Games: The Expressive Power of Videogames (MIT Press 2007), along with several other books and many other writings.
Bogost’s videogames about social and political issues cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally.
Bogost is currently co-authoring a book on the Atari 2600 along with a number of new videogames for that platform. He is also completing a game about the politics of nutrition, commissioned by PBS and the iTVS, and designing editorial "newsgames" in a groundbreaking game publishing relationship with The New York Times.
Bogost holds a Bachelors degree in Philosophy and Comparative Literature from the University of Southern California, and a Masters and Ph.D. in Comparative Literature from UCLA.
Games and Civic Engagement
as author at MIT Communications Forum,
together with: Eric Klopfer (moderator), Mario Armstrong,