Applications of Machine Learning to the Game of Go
author:
David Stern,
Microsoft Research
Description
This presentation, based on his PhD from the University of Cambridge, describes a number of applications of machine learning to the game of Go.
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| Slides | |
| 0:00 | Applications of Machine Learning to the Game of Go |
| 0:34 | Contents |
| 1:13 | The Game of Go |
| 2:32 | One Eye = Death |
| 2:56 | Two Eyes = Life |
| 3:17 | Computer Go - 1 |
| 4:07 | Computer Go - 2 |
| 5:27 | Use of Knowledge in Computer Go |
| 6:48 | Uncertainty in Go |
| 7:36 | Move Prediction |
| 8:12 | Pattern Matching for Move Prediction |
| 8:38 | Patterns - 1 |
| 8:45 | Patterns - 2 |
| 8:58 | Patterns - 3 |
| 8:59 | Patterns - 4 |
| 9:00 | Patterns - 5 |
| 9:02 | Patterns - 6 |
| 9:07 | Patterns - 7 |
| 9:28 | Pattern Matching |
| 10:09 | Pattern Hash Key |
| 11:04 | Harvesting |
| 12:38 | Relative Frequencies of Pattern Sizes |
| 13:30 | Training |
| 14:30 | Matching Largest Pattern |
| 15:02 | Bayesian Ranking Model - 1 |
| 16:23 | Bayesian Ranking Model - 2 |
| 17:38 | Bayesian Ranking Model - 3 |
| 17:50 | Bayesian Ranking Model - 4 |
| 18:10 | Message Passing |
| 18:33 | Marginal Calculation |
| 18:41 | - Questions |
| 21:12 | Gaussian Message Passing - 2 |
| 21:59 | Gaussian Message Passing - 3 |
| 22:17 | Gaussian Message Passing - 4 |
| 22:40 | Move Prediction Performance |
| 25:00 | Rank Error vs Game Phase |
| 25:18 | Rank Error vs Pattern Size |
| 25:28 | Hierarchical Gaussian Model of Move Values |
| 26:26 | Pattern Hierarchy |
| 26:56 | Hierarchical Gaussian Model |
| 27:18 | Move Prediction Performance |
| 27:25 | Predictive Probability |
| 27:53 | Territory Prediction |
| 28:25 | Territory |
| 30:50 | Predicting Territory - 1 |
| 31:11 | - Questions |
| 31:46 | Predicting Territory - 3 |
| 31:51 | Predicting Territory - 4 |
| 31:53 | Predicting Territory - 3 |
| 31:57 | Predicting Territory - 4 |
| 33:30 | - Questions |
| 35:06 | Game Records |
| 35:07 | 1000,000 Expert Games… |
| 35:18 | Final Position |
| 35:24 | Final Position + Territory |
| 35:29 | Position + Final Territory: Train CRF by Maximum Likelihood |
| 35:43 | Position + Boltzmann Sample - 1 |
| 36:45 | Position + Boltzmann Sample - 2 |
| 36:51 | Boltzmann Machine – Expectation over Swendsen-Wang Samples |
| 37:30 | Position + Boltzmann Sample - 3 |
| 38:37 | - Questions |
| 39:42 | Monte Carlo Go - 1 |
| 39:56 | Monte Carlo Go - 2 |
| 41:16 | Monte Carlo Go - 3 |
| 41:34 | Adaptive Monte Carlo Planning |
| 43:01 | Adaptive Monte Carlo Go - 1 |
| 44:01 | Adaptive Monte Carlo Go - 2 |
| 44:21 | Adaptive Monte Carlo Go - 3 |
| 44:26 | Adaptive Monte Carlo Go - 4 |
| 44:51 | Bayesian Model For Policy |
| 46:34 | Bayesian’ Adaptive MC |
| 47:10 | ‘Bayesian’ Adaptive MC (BMC) |
| 47:50 | Exploitation vs Exploration - 1 |
| 48:23 | - Questions |
| 50:05 | MC Planning on P-Game Trees |
| 53:20 | - Questions |
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