Boosting Active Learning to Optimality: a Tracable Monte-Carlo, Billiard-Based Algorithm
published: Oct. 20, 2009, recorded: September 2009, views: 3209
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This paper focuses on Active Learning with a limited number of queries; in application domains such as Numerical Engineering, the size of the training set might be limited to a few dozen or hundred examples due to computational constraints. Active Learning under bounded resources is formalized as a finite horizon Reinforcement Learning problem, where the sampling strategy aims at minimizing the expectation of the generalization error. A tractable approximation of the optimal (intractable) policy is presented, the Bandit-based Active Learner (Baal) algorithm. Viewing Active Learning as a single-player game, Baal combines UCT, the tree structured multi-armed bandit algorithm proposed by Kocsis and Szepesvari (2006), and billiard algorithms. A proof of principle of the approach demonstrates its good empirical convergence toward an optimal policy and its ability to incorporate prior AL criteria. Its hybridization with the Query-by-Committee approach is found to improve on both stand-alone Baal and stand-alone QbC.
Download slides: ecmlpkdd09_rolet_balo_01.pdf (1.1 MB)
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