General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues
published: Oct. 24, 2016, recorded: October 2016, views: 1408
Report a problem or upload filesIf you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation – skeleton, volumetric shape, appearance, and optionally a body surface – and estimates the actor’s motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as a Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume ray casting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, and variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.
Link this pageWould you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !