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People Watching: Human Actions as a Cue for Single View Geometry
Published on Nov 12, 20125923 Views
We present an approach which exploits the coupling between human actions and scene geometry. We investigate the use of human pose as a cue for single-view 3D scene understanding. Our method builds up
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Chapter list
People Watching: Human Actions as a Cue for Single-View Geometry00:00
Indoor Single-View 3D Geometry00:03
Where are the people?00:39
But People Are Interesting!00:58
People as Clutter?01:07
People – Cues not Clutter01:28
Affordances – Where can I Sit?01:51
Our Goal – Inverse Problem02:33
Our Approach (1)02:48
Our Approach (2)03:01
Our Approach (3)03:05
Our Approach (4)03:17
Our Approach (5)03:24
Our Approach (6)03:29
Our Approach (7)03:42
Detecting Human Actions (1)03:48
Detecting Human Actions (2)04:10
Additional Detectors04:27
DPM Detections04:35
Our Approach (8)04:46
From Poses to Functional Regions (1)04:55
From Poses to Functional Regions (2)05:32
Affordance Constraints05:44
Our Approach (9)05:51
3D Room Hypotheses06:01
Appearances06:19
Appearances Can Be Deceiving06:39
What If We Observe People?06:57
Penalties From Functional Regions (1)07:04
Penalties From Functional Regions (2)07:41
Reranking Results07:57
Our Approach (10)08:03
Estimating free space (1)08:09
Estimating free space (2)08:28
Estimating free space (3)08:36
Results08:41
Qualitative Example (1)08:47
Qualitative Example (2)09:25
Quantitative Results - Timelapses09:52
Single Images with People (1)10:18
Single Images with People (2)10:37
Quantitative Results – Single Image10:49
Limitations11:07
Our Work on Semantics11:38
Conclusions12:17
Thank You12:50