Keeping it real in a virtual world / Kako ohraniti resnično v virtualnem svetu

introducer: Petra Černe Oven, Academy of Fine Arts and Design, University of Ljubljana
author: Malcolm Garrett, Applied Information Group
published: Nov. 8, 2010,   recorded: October 2010,   views: 306
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Slides

Slides
0:00 Malcolm Garrett RDI Applied Information Group
0:42 Where did it all begin?
0:49 Record sleeve for BUZZCOCKS - 1
1:03 Record sleeve for BUZZCOCKS - 2
1:08 Record sleeve for DURAN DURAN
1:58 Bilborad design for DURAN DURAN
2:21 Screenshots of Spice Girls CD
3:19 Record sleeve for Heaven 17
4:22 Opening screen for a website
4:28 FUTURE OF SOUND website screenshot
4:58 Book cover for DURAN DURAN
5:26 Book cover for MAGAZINE
5:47 Poster for MAGAZINE - 1
6:09 Poster for MAGAZINE - 2
6:17 Thinking about the way people think
8:03 Dublin Bus - Vision document
11:23 Reading the city
13:34 City centre zones
14:34 Understanding the network - 1
15:50 Understanding the network - 2
16:32 Understanding the network - 3
17:06 Dublin Bus Network
19:22 Dublin Bus Network - First version
20:46 Information on the street
22:06 Rethinking what the information should be
23:32 Final version
26:53 Stating the obvious
28:40 Immigration check points at Stansted Airport - 1
29:56 Immigration check points at Stansted Airport - 2
31:32 Immigration check points at Stansted Airport - 3
32:14 Where am I going?
32:55 What am I thinking?
33:16 What do I need to know?
33:35 What am I being told?
34:43 Immigration check points at Stansted Airport - 4
34:54 Immigration check points at Stansted Airport - 5
36:04 Real world and virtual world
37:33 London wayfinding system - 1
39:11 London wayfinding system - 2
39:37 London wayfinding system - 3
40:05 London wayfinding system - 4
40:12 London wayfinding system - 5
40:20 London wayfinding system - 6
41:02 London wayfinding system - 7
41:13 London wayfinding system - 8
41:19 London wayfinding system - 9
41:32 London wayfinding system - 10
41:40 London wayfinding system - 11
41:48 London wayfinding system - 12
41:58 Ireland wayfinding system
42:42 Museum of signs
42:53 London Tube map - 1
43:43 London Tube map - 2
44:24 London Tube map - 3
44:36 London Tube map - 4
44:42 London Tube map - 5
44:48 Legible London project - 1
45:02 Legible London project - 2
47:23 Legible London project - 3
47:48 Legible London project - 4
48:34 Legible London project - 5
49:11 Legible London project - 6
50:12 Legible London project - 7
51:05 Legible London project - 8
51:32 Legible London project - 9
52:00 Legible London project - 10
52:07 Legible London project - 11
52:10 Legible London project - 12
52:13 Legible London project - 13
54:05 Legible London project - 14
54:48 Legible London project - 15
54:59 Legible London project - 16
55:21 Why not Google
55:30 Gooogle Maps
56:02 Google is inaccurate for walking
56:16 Legible London is designed specifically for walking
56:42 Features for walking in the West End
57:13 Shopping – browsing and searching features
57:38 Living Map - 1
57:44 Living Map - 2
57:49 Vision
58:17 Situation
58:30 Living Map: Production process overview
58:57 Living Map - 3
59:04 Living Map - 4
59:09 Living Map - 5
59:19 Living Map: Creation of geodatabase
59:42 Geodatabase demonstration: As viewed in Manifold GIS
60:16 Geodatabase outputs
60:28 Geodatabase demonstration: Creation of a map using CartoEngine
62:07 Problem solving: Energy levels
62:23 Optimisation: Basic geometry
62:31 Optimisation: Elastic - 1
62:54 Optimisation: Elastic - 2
63:27 Optimisation: Zone
63:39 Optimisation: Roads
64:01 Map optimisation
64:31 Views: Rotation - 1
64:56 Views: Rotation - 2
65:12 Views: Style
66:25 Editing
67:15 Data changes
67:46 Database: Output of updated map
67:58 Data: Control
68:44 One last thing
68:59 Former distribution center for SHARP company
70:15 The architecture of the building - 1
70:41 Rational behind it: Record sleeve for the Buzzcocks - 1
70:52 Rational behind it: Record sleeve for the Buzzcocks - 2
71:28 The architecture of the building - 2
71:33 The architecture of the building - 3
71:38 Logotype for the building - 1
71:44 Logotype for the building - 2
71:48 Logotype for the building - 3
72:22 Logotype for the building - 4
73:27 Thank you

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Description

English:
A crucial aspect of developing an effective wayfinding system is understanding the way people think when entering unknown territory. Armed only with graphic aids in the form of maps, diagrams or signs, how do people imagine a space, and their position within it? How do they consider their physical relationship with geography and architecture, and how do their needs evolve as they move through an unfamiliar environment? What kind of 'mental mapping' do they employ to find their way, or remember their route, and how can the process be assisted with good information design?
There are parallels also between pedestrian wayfinding, both outdoors or within buildings, and navigation through layers of interactive media such as the internet or smart phone. For a journey that is more structured than simply browsing, surfing, or wandering through space, each requires of the visitor a certain level of mental pre-visualization of the physical or virtual places to be explored. This can be facilitated and enhanced with appropriate use of simple communications design thinking. Furthermore, these two types of environment are increasingly complementing one another, and design for virtual space assists and influences the design of wayfinding tools in both real and virtual worlds.
With reference to a variety of recent projects in cities such as London, Dublin and Vancouver, mental mapping is shown to define the function and platform for information design at different points in any journey.

Slovensko:
Ključni vidik pri razvijanju učinkovitega orientacijskega sistema je razumevanje načina razmišljanja ljudi, ki vstopijo na neznan teritorij. Kako si posameznik, oborožen samo z grafičnimi pomagali v obliki zemljevidov, diagramov ali znakov, zamišlja prostor in svoj položaj v njem? Kako si predstavlja svoj fizični odnos do geografije in arhitekture in kako se njegove potrebe razvijajo, ko napreduje skozi neznano okolje? Kakšen miselni zemljevid si ustvarja pri iskanju in pomnjenju poti ter kako lahko ta proces podpremo z dobrim informacijskim oblikovanjem?
Obstajajo vzporednice med orientacijo peš v odprtem in zaprtem prostoru ter navigacijo skozi plasti interaktivnih medijev, kot sta internet in smart phone. Za potovanje, ki je bolj strukturirano od preprostega brskanja, srfanja ali tavanja v prostoru, mora biti obiskovalec sposoben določene ravni vnaprejšnje miselne vizualizacije fizičnega in virtualnega raziskovanega prostora. To lahko omogočimo in izboljšamo z ustrezno uporabo preprostega razmišljanja o komunikacijskem oblikovanju. Še več, ti dve vrsti okolja se vse bolj dopolnjujeta, oblikovanje za virtualni prostor pa podpira oblikovanje orientacijskih orodij v resničnem in virtualnem svetu ter vpliva nanj.
Na primerih različnih nedavnih projektov v Londonu, Dublinu in Vancouvru bo prikazano, kako miselni zemljevid določa funkcijo in platformo informacijskega oblikovanja na različnih točkah vsakega potovanja.

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