Agent-Based Discovery of Navigation Meshes

author: D. Hunter Hale, Game Intelligence Group, University of North Carolina at Charlotte
author: G. Michael Youngblood, PARC - Palo Alto Research Center Inc.
published: Sept. 1, 2010,   recorded: June 2010,   views: 3294

Related Open Educational Resources

Related content

Report a problem or upload files

If you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
Lecture popularity: You need to login to cast your vote.


In this video we will showcase the Navigation Mesh Automated Discovery (NMAD) algorithm. Using this algorithm an agent in a virtual world can create a navigation mesh as they are moving through the world.

Link this page

Would you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !

Write your own review or comment:

make sure you have javascript enabled or clear this field: