16. Game-Based Learning

coauthor: Julie Kumar, Brown University
coauthor: Michael Lapping-Carr, Brown University
author: Daniel Byers, Department of Computer Science, Brown University
coauthor: Thea Hinkle, Brown University
coauthor: Dan Grollman, Brown University
coauthor: Chad Jenkins, Brown University
published: June 2, 2008,   recorded: June 2008,   views: 588
Categories

Related content

Report a problem or upload files

If you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
Lecture popularity: You need to login to cast your vote.
  Delicious Bibliography

Description

On a mission to teach their Aibo robo-dogs to play soccer, the Brown Robotics Group is designing an online video game experience where users can remotely control the dogs in real soccer matches. The data logged from the games will be used to teach these old dogs some brand new tricks!

(Winner, Best Student Video)

Link this page

Would you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !

Reviews and comments:

Comment1 Millie Hinkle, February 15, 2010 at 7:16 p.m.:

I have heard about this project, but to see it is amazing. Great explanation and amazing feats.

Write your own review or comment:

make sure you have javascript enabled or clear this field: