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Computational Intelligence and Games for at Home Rehabilitation

Published on Sep 28, 20123258 Views

New game engines are heavily based on Computational Intelligence as this can provide game variability and adaptation to the player. This is particularly true for the rehabilitation domain, in which ga

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Chapter list

Computational Intelligence and Games for at home Rehabilitation00:00
Summary: Research activity in AIS-Lab00:17
Applied Intelligent Systems Lab00:21
Still active on this01:41
How to track 6dof with a stick?04:39
Only capture?06:12
Density reduction with filtering07:16
Learning and multi-variate function approximation08:28
Recent generalization to SVR12:12
Approximation adding scales14:47
Other applications15:31
Digital Radiography17:56
Summary: Games and rehabilitation20:40
REWIRE’s Motivation20:56
The scenario22:23
The REWIRE hierarchy (3 levels)23:06
Why games?26:34
Commercial games close to rehabilitation27:41
Games proposed for rehab28:17
Novel game engines are required29:10
The game technology: Low-cost rush31:10
The requirements33:33
Summary: Game engines34:37
The Game Engine - 134:39
The Game Engine - 234:58
An example: Panda3D36:16
Why using a game engine?36:17
Summary: IGER – Intelligent Game Engine for Rehabilitation36:51
IGER - 136:56
IGER - 236:58
What we have added to a classic Game Engine (throud scripting language)37:23
IGER features38:34
Game as a proof of concept40:39
Configuration40:44
Configuration GUI40:49
Flexible configuration41:47
Monitoring: configuration GUI42:15
On-line game adaptation43:08
Previous attempts - Colombo et al. 200744:35
Previous attempts - Cameirao et al. 201045:30
Previous attempts - Zimmerli et al. 201247:34
Our psychophysics approach (based on Quest –Watson & Pelli 1983)48:00
Prior Knowledge49:50
MAP estimate50:29
Implementation of Quest50:55
Translational invariance property51:49
Which shape for p(.)?52:36
On-line game adaptation53:43
Monitoring54:15
Fuzzy reasoning55:06
Virtual therapist55:49
Monitoring implementation56:17
Interaction between monitoring and adaptation56:17
Summary: HCI in a Patient Station56:18
Scene Flow56:20
Natural User Interface57:15
Commands System57:17
Gesture Control57:19
Speech Control57:37
Thank you for your attention!57:42