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The Games Computers (and People) Play Revisited

Published on Aug 23, 20118038 Views

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Chapter list

The Games Computers (and People) Play Revisited00:00
Thank you!00:04
End of Intermission02:26
AI Grand Challenge Problem03:00
An AI Success Story03:51
Objective?05:41
AAAI 2000: Secrets of Success06:25
AAAI 2000: Computer Successes07:28
IJCAI 2011 Agenda08:40
Evolution of Applications09:29
Search10:30
2000: Alpha-Beta Search10:34
Results (2011)13:48
2011: Monte Carlo Search14:58
Go16:33
Go (2000)16:41
Traditional Approaches18:08
Go (2011)18:40
Where to Search?19:58
Monte Carlo Approaches21:08
Should We Be Surprised?21:28
Why is Go So Different than Chess?22:35
Magic Recipe24:43
Scaling26:02
Outcome?26:53
Computer Go (2011)28:06
General Game Playing28:32
Advances?29:19
Feeling Lucky?30:37
Game Theory30:59
Nash Equilibrium31:07
Poker31:16
2000: Poker31:57
2003: Poker Breakthrough32:53
Bringing the Game Down to Size33:16
Progress34:47
Arms Race35:42
2008: Man-Machine Match36:29
Money37:32
DIVAT40:24
IO-DIVAT41:38
The “Real” Result?42:20
Challenges43:29
Technology Advances43:47
Hardware43:54
Solving a Game44:37
Awari45:30
Checkers (8×8)46:08
Memories47:04
Efficient Search?51:46
Last Word52:59
Sliding Tile Puzzle (4×4)54:02
Rubik’s Cube54:23
Conclusions54:49
Scorecard54:52
What’s Left for Me?55:21
Challenges (Classic Games)58:58
Challenges (Video Games)59:22
Research using games as the experimental testbed is fun!59:55
Intermission01:00:04
Sources01:00:24