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Learning to Behave by Reading

Published on Aug 17, 20125941 Views

In this talk, I will address the problem of grounding linguistic analysis in control applications, such as game playing and robot navigation. We assume access to natural language documents that descri

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Chapter list

Learning to Behave by Reading00:00
Favorite Opening for my NLP Class00:11
"I´m sorry Dave, I´m afarid I can´t do that": Linguistics, Statistics and Natural Language Processing circa 2001 - Lilian Lee, Cornell University00:39
Can We Do It? - Objective / Challenge01:08
Semantic Interpretation: Traditional Approach01:43
Semantic Interpretation: Our Approach02:29
Learning from Control Feedback03:23
A Very Different View of Semantics04:14
Challenges05:28
General Setup06:39
Outline07:12
Mapping Instructions to Actions07:58
Learning Agenda08:45
Instruction Interpretation: Representation09:27
Learning Using Reward Signal: Challenges09:44
Reinforcement Learning: Representation10:14
Reward Signal11:33
Critique on the Critique13:34
Generating Possible Actions15:08
Model Parameterization15:40
Learning Algorithm16:02
Policy Function Factorization16:34
Example Features17:07
Windows Configuration Application17:36
Human Performance19:42
Results: Action Accuracy20:21
Applications of Instruction Mapping: WikiDo22:03
Active Learning: Performance23:39
Can We Do It? - Vision24:13
Outline: High-level strategy descriptions24:19
Solving Hard Decision Tasks (1)24:21
Solving Hard Decision Tasks (2)24:41
Case Study: Adversarial Planning Problem25:16
Research Agenda25:55
Leveraging Textual Advice: Challenges (1)26:56
Leveraging Textual Advice: Challenges (2)27:15
Leveraging Textual Advice: Challenges (3)27:26
Leveraging Textual Advice: Challenges (4)27:38
Leveraging Textual Advice: Challenges (5)27:58
Leveraging Textual Advice: Challenges (7)28:11
Model Overview: Monte-Carlo Search Framework28:24
Monte-Carlo Search (1)29:00
Monte-Carlo Search (2)29:29
Monte-Carlo Search (3)29:51
Model Overview: Our Algorithm30:27
Getting Advice from Text30:29
Modeling Requirements30:53
Sentence Relevance31:21
Predicate Structure31:53
Final Q function approximation32:11
Model Representation32:25
Learning from Game Feedback32:41
Parameter Estimation32:55
Experimental Domain33:04
Experimental Setup33:28
Results: Full Games34:10
Results: Sentence Relevance (1)35:11
Results: Sentence Relevance (2)36:40
Good Advice Helps!38:19
Monte-Carlo rollout38:55
Outline: General descriptions of world dynamics38:58
Solving Hard Planning Tasks39:27
Precondition/Effects Relationships39:32
How Text Can Help Planning40:17
Solution41:05
Learn Parameters Using Feedback from the World41:27
Experimental Domain41:36
Results41:38
Results: Text Analysis41:58
Conclusions41:59