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A Human-Centred Design Approach to the Design of Educational Games

Published on Oct 30, 2018419 Views

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Chapter list

A Human-Centred Design approach to the design of educational games00:00
Outline00:23
Bari (Italy)01:13
Other attractions01:31
IVU Lab01:32
IVU Expertises (1/2)02:06
IVU Expertises (2/2)02:48
Educational games for visiting Cultural heritage sites02:55
Explore!03:10
Virtual soundscape04:34
Explore! architectural framework05:40
Explore! Hcd process06:39
Requirements for the User Experience06:45
User requirements collection08:22
Developing and Testing Alternative Designs10:50
Field Evaluation11:57
Summary of the results13:04
Large interactive displays13:59
Applications for conference attendees14:09
Serious games to learn history14:13
End-User Development (EUD) - 116:05
End-User Development (EUD) - 216:06
Towards EUD17:47
Design environment for Cultural Heritage (CH) experts19:31
Design environment prototype19:54
Web mashups - 121:35
Web mashups - 221:37
EFESTO mashup platform22:56
Field studies30:10
Field study in Cultural Heritage30:23
The IW visualized on large multi-touch display and tablet31:56
Field study in Cultural Heritage - Important findings 32:40