3D Video: A Fusion of Graphics and Vision
published: Dec. 5, 2008, recorded: November 2008, views: 7970
Report a problem or upload filesIf you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
In recent years 3-dimensional video has received a significant attention both in research and in industry. Applications range from special effects in feature films to the analysis of sports events. 3D video is concerned with the computation of virtual camera positions and fly-throughs of a scene given multiple, conventional 2D video streams. The high-quality synthesis of such view-independent video representations poses a variety of technical challenges including acquisition, reconstruction, processing, compression, and rendering.
In this talk I will outline the research in this area carried out at ETH over the past years. I will discuss various concepts for passive and active acquisition of 3D video using combinations of multiple cameras and projectors. Furthermore, I will address topics related to the representation and processing of the massive amount data arising from such multiple video streams.
I will highlight the underlying technical concepts and algorithms that draw upon knowledge both from graphics and from vision. Finally I will demonstrate some commercial applications targeting at virtual replays for sports broadcasts.
Link this pageWould you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !