published: Dec. 23, 2010, recorded: December 2010, views: 3481
Report a problem or upload filesIf you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
The success of 3D TV in the home hinges on recreating the immersive experience that audiences enjoy so much in the cinema. However, standardized 3D film content distribution formats require the viewer to sit in a specific position relative to the display in order for the optical illusion behind the "3D experience" to provide a realistic sensation of depth. As most home cinema systems are configured around the viewer rather than the technology, many consumers will therefore be disappointed by the resulting - suboptimal - 3D effect. This presentation describes emotion3D's developments in video processing, which enable 3D film content to be adapted in real-time within consumer electronics devices and convey the same sense of realism as in the cinema.
Link this pageWould you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !