Kloniranje obnašanja

author: Aleš Tavčar, Department of Intelligent Systems, Jožef Stefan Institute
author: Matjaž Gams, Department of Intelligent Systems, Jožef Stefan Institute
published: March 29, 2012,   recorded: March 2012,   views: 112
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Na projektu EUSAS smo ob predzadnjem mejniku predstavili algoritem in rezultate vedenjskega kloniranja. Algoritem MASDA (avtor Andraž Bežek) se je znal naučiti strateških vzorcev igranja 11 na 11 igralcev v Robosoccerju. Klonirati je znal za silo 3 proti 2. Na domeni modeliranja ljudskih množic imamo opravka s kakšnimi 15 civilisti in 6 pomirjevalci. Modificirani algoritem CMASDA - kognitivna MASDA - se nauči predvsem kognitivne interakcije poleg fizične. Nadalje, na osnovi naučenega sistem klonira najprej simulator, nato pa še človeško igro. Čeprav gre za prve poskuse, so rezultati obetavni.

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Download slides icon Download slides: solomon_tavcar_gams_kloniranje_01.pdf (1.4 MB)


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