Drifting Games, Boosting and Online Learning
published: July 30, 2009, recorded: June 2009, views: 5382
Report a problem or upload filesIf you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
Drifting games provide a new and useful framework for analyzing learning algorithms. In this talk I will present the framework and show how it is used to derive a new boosting algorithm, called RobustBoost and a new online prediction algorithm, called NormalHedge. I will present two sets of experiments using these algorithms on synthetic and real world data. The first set demonstrates that RobustBoost can learn from mislabeled training data. The second demonstrating an application of NormalHedge to the tracking moving objects.
Link this pageWould you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !