Linking Smart Cities Datasets with Human Computation - the case of UrbanMatch
published: Dec. 3, 2012, recorded: November 2012, views: 244
Report a problem or upload filesIf you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
To realize the Smart Cities vision, applications can leverage the large availability of open datasets related to urban environments. Those datasets need to be integrated, but it is often hard to automatically achieve a high-quality interlinkage. Human Computation approaches can be employed to solve such a task where machines are inefective. We argue that in this case not only people's background knowledge is useful to solve the task, but also people's physical presence and direct experience can be successfully exploited. In this paper we present UrbanMatch, a Game with a Purpose for players in mobility aimed at validating links between points of interest and their photos; we discuss the design choices and we show the high throughput and accuracy achieved in the interlinking task.
Download slides: iswc2012_celino_urbanmatch_01.pdf (2.0 MB)
Link this pageWould you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !