Virtual reality for VE
author:
Pavel Slavík,
Czech Technical University
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| Slides | |
| 0:00 | Virtual Reality and Virtual Enterprise |
| 0:43 | Goal of this talk |
| 1:34 | Outline |
| 3:55 | Virtual Enterprise |
| 6:55 | Virtual Reality (1) |
| 10:31 | Virtual Reality (2) |
| 11:40 | Virtual Reality (3) |
| 12:34 | Processes in Virtual Enterprise |
| 13:54 | Visualization of processes in Virtual Enterprise |
| 16:12 | Virtual Enterprise and Visualization |
| 16:40 | Visualization tools for Virtual Enterprise |
| 17:57 | Virtual Worlds |
| 19:48 | Use Case I (1) |
| 21:08 | Use Case I (2) |
| 22:06 | Use Case I (3) |
| 23:20 | Use Case I (4) |
| 23:30 | Use Case I (5) |
| 23:57 | Use Case I (6) |
| 25:11 | Use of Virtual Reality |
| 25:46 | Virtual Reality (VR) (1) |
| 26:08 | Virtual Reality (VR) (2) |
| 27:20 | Virtual Reality (VR) (3) |
| 29:09 | Virtual Reality (VR) (4) |
| 29:41 | Virtual Reality (VR) (5) |
| 30:02 | Use Case II (1) |
| 30:52 | Use Case II (2) |
| 31:27 | Use Case II (3) |
| 33:44 | VR in Boeing |
| 34:12 | Virtual Reality |
| 36:36 | Modeling in VR |
| 37:03 | Geometric modeling |
| 37:42 | Kinematics modeling |
| 38:13 | Physical modeling |
| 39:07 | Behavior modeling |
| 39:36 | Models for VR |
| 40:40 | Interaction with object |
| 41:36 | Crashed car in VR – General Motors |
| 42:15 | Visualization of data (1) |
| 45:54 | Visualization of data (2) |
| 46:43 | Case Study: A Life (1) |
| 47:22 | Case Study: A Life (2) |
| 47:47 | Visualization of history – cutting plane |
| 48:22 | NASA Virtual Wind Tunnel |
| 49:27 | Visualization of business data |
| 50:14 | Cutting planes (1) |
| 50:59 | Cutting planes (2) |
| 51:53 | Other VR applications |
| 54:47 | Meetings in Virtual Worlds (usage of Avatars) |
| 56:49 | Use Case III (1) |
| 57:26 | Use Case III (2) |
| 58:04 | Use Case III (3) |
| 59:17 | Use Case III (4) |
| 59:50 | Use Case III (5) |
| 60:13 | Use Case III (6) |
| 60:20 | Miligram’s Reality-Virtuality Continuum |
| 60:43 | Combining the Real and Virtual Worlds (cont) |
| 61:09 | Optical see-through HMD |
| 61:41 | Augmented Reality |
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