S’lowtecture

author: Tomasz Broma
published: April 10, 2018,   recorded: February 2018,   views: 2
Categories

Related content

Report a problem or upload files

If you have found a problem with this lecture or would like to send us extra material, articles, exercises, etc., please use our ticket system to describe your request and upload the data.
Enter your e-mail into the 'Cc' field, and we will keep you updated with your request's status.
Lecture popularity: You need to login to cast your vote.
  Bibliography

Description

At the intersection of low-tech architecture, slow-life philosophy, concept of atavistic space and virtual simulation lies the idea of s’lowtecture where housing space becomes a game board on which inhabitants are the main players.

S’lowtecture is an experimental housing structure in which relations between units are regulated by a spatial game – a three-dimensional cellular automaton algorithm that allows to generate various housing units and place them in the structure. The algorithm self-organizes the structure and manages it automatically. The structure grows over time by multiplication of the built-up cells that fill the available space. At the same time it stays sensitive to the changes occurring in it and constantly reacts by adapting to the needs of its users. The algorithm leaves inhabitants full independence while creating their own housing units and allows them to adjust their houses to the individual requirements, financial capability and the way and pace of their life.

Found out more at http://futurearchitectureplatform.org/projects/8bc22f57-b11c-489a-a2b3-3847f32a8018/.

Link this page

Would you like to put a link to this lecture on your homepage?
Go ahead! Copy the HTML snippet !

Write your own review or comment:

make sure you have javascript enabled or clear this field: