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Guiding Principles of Building Creative Systems

Published on Jan 27, 20142954 Views

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Chapter list

Computational Creativity Autumn School II: Some Guiding Principles00:00
Let’s Take a Crack at ...02:12
The Humanity Gap - 102:58
Introduction03:11
The Humanity Gap - 204:25
Showing Intelligence06:31
Admitting Differences10:56
Adding Sophistication11:48
Managing Perceptions12:39
Avoiding the ‘Uncreative’ label13:10
The Creativity Spider14:51
Write software which exhibits behaviours that can be called - 120:18
Write software which exhibits behaviours that can be called - 221:04
Assessing Progress23:26
Computational Creativity Theory23:36
Aspirations for Computational Creativity Theory - 124:31
Aspirations for Computational Creativity Theory - 225:15
Tiers of words26:33
Descriptive Models27:58
The FACE model - 129:39
The FACE model - 231:32
The FACE model - 334:30
The IDEA model - 137:43
The IDEA model - 240:05
The IDEA model - 342:28
Comparison Study - 144:14
Comparison Study - 247:51
See Alison’s Paper for ...50:23
The Next Steps51:05
Final Guidelines53:49
1. Ever decreasing circles54:03
2. Paradigms lost55:04
3. The whole is more than a sum of the parts55:56
4. Climbing the meta-mountain56:43
5. The creativity tripod58:19
6. Beauty is in the mind of the beholder58:37
7. Good art makes you think59:36
The Take Home ...01:01:07
Here’s how to get Involved Next01:01:51
Paper Types01:02:16
Contact01:04:26