Introduction to BehaviorShop

author: G. Michael Youngblood, PARC - Palo Alto Research Center Inc.
published: Sept. 1, 2010,   recorded: June 2010,   views: 2632

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BehaviorShop is a tool for creating characters in interactive 3D simulations. Based on behavior-based control in a subsumption architecture, BehaviorShop provides a unique natural language sentence construction interface easy for novice users to create interesting and immersive interactive characters. This video demonstrates the fundamentals of the BehaviorShop interface in a character creation task showing how AI programming can be made accessible to all.

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